Трамп высказался о непростом решении по Ирану09:14
* At the end of this file, create a work in progress log, where you note what you already did, what is missing. Always update this log.
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The ISS does have its own defenses, of course. Fabric-y buffers envelope some of the systems, and a bumper called the Whipple Shield helps blunt impact. That shield is only built to stop debris up to about 1 cubic centimeter, though, and the debris tracker is only designed to catch pieces 10 cubic centimeters and larger. In other words, there’s a gap in defenses.
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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.